My multiplayer malaise

Since I started playing and got addicted to Ultima Online in 2001 I have almost exclusively played multiplayer games.

The reasons are manifold. It’s not that I always play in a group, far from it. But even when playing alone, being in a world inhabited by other players gives everything I do a far greater sense of realism. When I craft, not only can I use the item myself, I can also sell it to someone else. When I am too lazy to go out and gather crafting mats myself, I can buy them instead. And yes, I too am not immune to feeling a sense of pride when I achieve something not everybody achieves, and being able to show it off by riding a special mount or wearing a special title or somesuch.

I also like that there’s no ending in multiplayer games. To be honest, I’ve become reluctant to invest dozens or even hundreds of hours into a game that I know will go “that’s it, you’re finished, now go and play something else” at some point. I feel that everything I achieve while playing the game will just go poof when I reach that point.

As of late, though, I withdraw from all kinds of multiplayer activity more and more. I hardly ever play Overwatch anymore, I have cancelled my FFXIV subscription. At the moment I mainly play Uncharted: The Lost Legacy on PS4, GTA V (just the story mode) and Path of Exile (always alone except for the occasional trade) on PC.

Why the change of mind?

It’s actually rather simple. During the last year or so, the vast majority of encounters with other players I had (EVE Online being the exception, believe it or not) were…bad. Just bad.

There’s been much talk about toxicity in all of online gaming lately. MOBAs and Shooters like Overwatch seem to be the worst offenders, but they’re not the only ones, as I had to find out.

When Lakisa and I were playing the Main Story in FFXIV sometime in August we reached a point, as you regularly do in this game, where we had to do a dungeon to progress further. And I absolutely did not want to. The last dungeons we had done had been utterly stressful and unfun experiences, and I just didn’t want any more of that. The group finder does a solid job in getting you together with folks playing the right roles relatively quickly. What it can’t do, though, is get you together with people who are relaxed and fun to play with. And this kind of human being seems to pretty much not exist anymore in that game. Everyone is go go go, pull now, pull everything, faster, faster, all while standing kneedeep in bad stuff all the time. I’m telling you, I refuse tanking or healing for anyone I don’t know from now on.

Unfortunately this pretty much killed my enthusiasm for that game altogether, so we are taking a break.

There’s a whole bunch of multiplayer-centric games launching before the end of the year that I’d normally be very interested in. I’ll pass on most of them.

There’s Star Wars Battlefront II. Lootcrate shenanigans aside (they’re bad though, reason enough to not buy it to be honest) this looks pretty awesome. The ‘I’m right in the middle of the battle of Endor’-feeling of the first game was tremendous. It wasn’t perfect, but they seem to have taken a lot of fan feedback to heart and improved part two a great deal. The story campaign isn’t enough reason for me to buy it though, and I just don’t want to play the multiplayer right now.

Call of Duty is returning to World War II. I haven’t played a CoD since Black Ops 1, but this one looks pretty interesting. Still, not buying it.

Playerunknown’s Battlegrounds is all the rage and makes all the money right now. It sure looks fun and interesting. Won’t be playing it.

The one I’m really looking forward to and that I’m actually gonna buy is Destiny 2 for PC. I haven’t played the first one because I don’t like to play shooter mechanics on console. But I’m pretty sure I would have liked it, and the sequel seems to be, while not very innovative, a straight upgrade on all fronts. The most important thing: I can and will only play it either alone, or together with a couple RL friends that are also buying it. The enemies’ AI might not be great, but at least it won’t make me ragequit the game with its antisocial behaviour.

No play with and/or against strangers for me anymore, no Sir. For now anyway.