A decade of MMO gaming – Part I

Initially 2019 coming to an end didn’t feel any different to me than any other year. I don’t really tend to think in terms of decades or centuries. A year is a year is a year, as the Ferengi say. At least I think they say that.

Anyway, posts and articles looking back on the last ten years have been popping up left and right, and reading those actually made me wonder what I’ve been up to myself during all that time.

I don’t keep track about when and for how many hours I play any given game though, so I’ll have to piece things together from memory, creation dates of screenshots I took and games’ release dates. Might be fun, so let’s go.

2010

In terms of proper MMORPGs this was a pretty light year for me, probably more so than any other year since I fell in love with the genre in 2001 thanks to Ultima Online. I only dabbled a bit in EVE Online during March and April.

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I ran a couple of missions in my shiny new Marauder class battleship, which finally made that process at least somewhat efficient and even a bit fun. I wasn’t in the mood to join a corporation at the time though, so there was no PvP action to be had and I faded away again after a while.

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My main game during the early months was CoD Modern Warfare 2, which I’d bought when it came out in late 2009. Its multiplayer mode had just the right feel and pace for me, and I was pretty good at it, too. It was the last time I could say that about a shooter though.

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2010 was also the year I played Diablo II for the last time. Since its release in ’98 it had always been my in-between game, filling the gap between other games for a couple of weeks or months at a stretch. It’s definitely one of my all time favourites.

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I don’t remember where I’d first read about All Points Bulletin, APB for short, but I was pretty hyped for the game’s July 1st release, had it preordered on Amazon and played from day one. Unfortunately it had many flaws and problems, bad weapon-balancing and an abundance of hackers only being the most serious ones. The fact that it launched full-price with a 10$ subscription on top (seriously) didn’t help one bit, so there weren’t many players to begin with, and after a very short time only the most faithful (and the hackers) were left. I believe it was less than two months later that the game’s shutdown was announced for September 16th, earning it the Guinness world record of the “Shortest-lived major MMORPG”, which has to be the saddest gaming-award I’ve ever heard of.

It’s especially tragic because in my opinion the game had some outstanding, very unique features and a crapton of potential, and I was pretty crushed by the shutdown. It was later resurrected by GamersFirst as APB Reloaded however and is still going today, which is great. I play it from time to time, but while most serious issues have been adressed said potential was never fulfilled. 2018 saw another change of hands and the new owners, Little Orbit, seem determined to lift the game from maintenance mode. As of yet not much has happened though, so we’ll see.

2011

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This was the year I returned to Everquest II once more. Lakisa was along for the ride, making her first foray into the MMORPG genre. We played mostly as a duo, but also joined a friendly guild and did some group content with them. It was a very enjoyable ride and we probably would have stayed longer had another, new MMORPG not loomed large on the horizon…

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Being a huge fan of both Star Wars and old Bioware RPGs it’s no surprise that I was pretty excited for SWTOR. I applied for a spot in the beta and got in for a very fun weekend with Lakisa looking over my shoulder. After that there was no stopping us. We preordered immediately to secure early access codes and started playing on December 15th, five days ahead of the official release.

We started on Tython as a Jedi Knight / Jedi Consular duo and had a great time.

2012

The year’s first half was completely dominated by SWTOR. We played through the story together, did all side quests, traveled from planet to planet and just enjoyed the ride. We also joined a great German guild, Die Pangalaktischen Donnergurgler. We hadn’t reached level 50 yet when they started to run the first operations (raids), but we were determined to catch up.

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Meanwhile another new MMORPG had launched though, and I read so much good things about it at Massively-of-old that I just couldn’t resist. I bought The Secret World and fell in love with it so hard that I splurged on the lifetime subscription almost right away, before the first monthly fee was due. The world (man, that atmosphere!), the quests, the skill system, the wardrobe…there was much greatness to be found. I still mostly played SWTOR when Lakisa was at home, but my solo gaming time was solely dedicated to TSW.

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I had totally forgotten this one, but my screenshots prove that we also tried out newly launched Guild Wars 2 during that same year’s September. Don’t ask me how we had time for all that. It didn’t click with us at all though, so we dabbled for just over a month and never touched it again.

2013

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At the beginning of the year we briefly tried TERA, but that one didn’t stick either. It had a rather different approach to combat that I quite liked though, I’ll give it that.

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Once we’d reached max level in SWTOR we joined our guild’s raid group and got our feet wet in Eternity Vault and Karagga’s Palace. After that we wiped a lot in Explosive Conflict, hunted for datacrons, ran battlegrounds to bash imperial heads in and did lots of other stuff. My favourite MMO raid of all time, Terror From Beyond, was also visited regularly. After a while I started to lead raid groups myself, which was fun too.

Meanwhile our guild leader was burnt out and Lakisa, myself and a good friend of ours volunteered to form a three-headed guild council and share the mantle. It went pretty well, however the responsibilities that come with such an assignment take a toll on anyone, as time would tell.

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In August I finally managed to convince Lakisa that The Secret World is a game one just has to have played, so I created a fresh character (I really wanted to play as an Illuminati by then) and we gave it a go.

2014

Come spring I started to feel I’d had quite enough of SWTOR. The guild leadership played a part in that – turns out it is in fact impossible to cater to both casual players and progress oriented players and still make everyone happy – but the game itself had also worn thin on me. I resigned from guild and raid leadership and took a break.

Decade10

I’d loosely followed Path of Exile’s development and was intrigued, but I didn’t really think about playing it until I watched the trailer for its first expansion, Sacrifice of the Vaal. In April I finally tried it and the rest is history. It’s a great game with a terrific business model, and it has taken Diablo II’s place as my in-between game I play for a couple of months pretty much every year.

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ArcheAge is another game I initially didn’t intend to play, but once again the writers at Massively did a great job at conveying the strenghts and uniqueness of this title. By then Lakisa had been the sole remaining SWTOR guild leader for a while and was burnt out quite heavily too, so she was more than happy to try out ArcheAge with me. We played it for the rest of the year and well into the next.

To be continued…

In part two I’ll look back upon my MMO gaming during the last five years. Until then I wish you all a happy and healthy start into the new year (and decade)!

ArchePass returns to ArcheAge Unchained…again

After failing miserably two weeks ago the folks at Gamigo have finally managed to successfully re-activate the ArchePass during last week’s downtime.

So…are we happy now?

Yeah, much to my surprise I think we actually are. Everyone in our little family is having fun doing the things we’d be doing anyway, while the additional rewards are very nice and enable us to do and buy stuff we couldn’t before.

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Yep, even stealing honey got more lucrative than ever before

So what’s changed compared to the first iteration?

One of the two main differences is that the tasks given by the ArchePass are less specific now. Before, we had to kill 30 mobs in region X or spend 50 labor on profession Y. Now we need to kill 300 mobs, period, or spend 2k labor, period. So, like I said, you can mostly do whatever you intended to do anyway and get the pass rewards on top.

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Yeah, yeah, I’m spending my labor, don’t you worry

At first glance the needed amounts seem pretty huge of course, but these are weeklies, not dailies. Also, for kill quests your whole group’s or raid’s efforts count, so doing just one Crimson Rift nets you ~250 kills right there, for example.

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Which might be one reason for people’s renewed interest in it

Furthermore you get six tries per day to change a task you don’t fancy doing into a different one. Overall I don’t find it difficult to always have tasks running that I’ll automatically complete while playing.

The second important difference is that the tasks don’t award gold anymore. XP towards your AchePass-rank, normal XP and two additional diligence coins per task is all you get. Which, to be honest, is plenty. Yes, not having any diligence coins at all was really bad during the first weeks after release. Now we’re just a couple of days into the new ArchePass’ second week (because it resets on Mondays) and I actually don’t know what to do with them, given how many I have. I also have labor potions galore, and the other rewards aren’t bad either.

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33k labor and pretty much all the inventory space I could ever want, among other things

So I guess if I have anything left to criticize about the system’s design it is that it’s maybe, possibly, potentially just a little bit too generous right now. Pssst, you didn’t hear it from me!

It’s still a bit buggy though, because of course it is. Oh come on, had they managed to do this without any hiccups this time we all would’ve thought the sky had fallen onto our heads, wouldn’t we?

It still seems to generate some lag when a lot of players are doing kill tasks at the same time. Those tasks also tend to behave kinda weird when you do them in instances like the Halcyona battleground. The ‘gain one million XP’-task seems to reset regularly, so I’ve always rolled off of that one right away. And speaking of rerolling, pretty often you get the very task you just tried to get rid of again – the jury’s still out on whether that’s a bug or a feature though.

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This is just here because it’s pretty

So there you have it. As a reminder, it’s a system that was mainly designed to give players a means to acquire stuff that can only be purchased with real world money in the original game – inventory expansions, labor rechargers, pretty much anything that has actual gameplay benefits and isn’t purely cosmetic – and in my opinion it’s doing a pretty good job with that in its current state.

Now let’s see what they manage to screw up next, shall we?

Why so serious?

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Lakisa, Tristron and I cruising around, being anything but serious

The main complaint I’ve heard about ArcheAge since Unchained’s launch – those about the numerous technical issues aside, obviously – is that the game isn’t actually a sandbox anymore because it has turned into a grindfest of daily tasks in recent years.

It’s true that there is a lot of stuff players can do every day. There are various rifts (PvE events located in contested zones, so sometimes PvP does also happen), large and small battlegrounds, many daily quests and various other activities waiting to be done. Some of those even run on fixed schedules, so if you’re set on doing them you have to make time for them when they’re available.

Pretty much all of these activities have one thing in common: they award stuff for advancing your gear or your character. Honor, infusions, awakening scrolls, PvP badges; all sorts of currencies and materials to upgrade your armor and weapons, to buy gems to socket into those items, or titles with stat boosts for yourself.

In essence this is what the complaints are about. Most folks aren’t unhappy that those activities exist at all, their argument is that you have to do all of this each and every day lest you fall behind on the gear curve and cease to be competitive.

Well…so what?

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Yep, we leveled up by beating up a huge pumpkin. Quite unserious

I’ve never understood this urge many people playing MMORPGs seem to have, which is to get to max level and have BiS gear right fucking now. It’s as if they want to be “finished” with the game, get bored and move on as quickly as possible.

Now granted, ArcheAge provides many opportunities for PvP, consensual as well as non-consensual, and not wanting to get stomped at every such opportunity is quite understandable. Still, in my opinion and experience it’s absolutely not mandatory to grind like crazy every day, especially if you don’t enjoy it.

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Running a dungeon without knowing anything about it…much more enjoyable

For the second time now I’ve started playing this game from zero. This time around I was there right at launch, so my progression started along with everybody else’s. Back in ’14 the game had been already out for a month or two, so I was behind from the get-go. Of course I’m behind now too because, well, I do not like to grind every day.

Are there situations where I wish my gear was stronger? Yeah, it happens. But more often than not that being the case wouldn’t make a difference either way.

Most types of small scale battlegrounds deck out participants with equalized gear anyway, so what remains are the large scale battles as well as the open world, where it’s more about strenght in numbers than anything else.

So, no, “being competitive” isn’t all what this game is about, despite all claims to the contrary.

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Fishing is actually pretty rewarding, but also quite relaxing

Like noted above the attitude of wanting to progress quickly no matter the cost isn’t confined to PvP-heavy MMOs anyway, so there must be more to it.

Now, I do get the appeal of feeling more powerful, or of being satisfied with what one has achieved. I have felt it myself. But is it worth doing stuff that isn’t fun for hours, each and every day? I don’t think so.

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We’re even so lucky to have schools of fish right on our doorstep

The kicker is, all those repeatable activities can be fun; it’s the constant repetition that makes them boring and tedious. For the last month or so I have done the Hiram dailies about once a week, Grimghast and/or Crimson rift maybe twice a week and other stuff even more irregularly. The only thing I actually aim to do at least once a day is the Halcyona battleground, but that’s because it’s fun for what it is. The rewards are nice too, but that’s a bonus.

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Getting ready for the slaughter that is Halcyona in potato mode

The much bigger part of my playtime is consumed by all those other, progression-wise “suboptimal” activities I’ve been talking about for the last two months, and some more depicted on the screenshots in this very post.

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I guess nothing’s more suboptimal than buying a Viola that has zero stats on it…I love it!

As a consequence I’m still really happy with the game – and also with my gaming in general. If folks would take their gaming a bit less seriously maybe they’d be happier too and not have to complain all the time.