Do MMORPGs age like fine wine? This one does!

I initially wanted to talk about my latest seafaring adventures in Black Desert Online today, but the updates the game got during the past few weeks (and months and years, really) were just too amazing to not duly praise them.

If you ask me the fact that the game still gets a patch each and every week like clockwork is already pretty remarkable in and of itself. I mean, BDO originally launched in December 2014, and even our younger NA/EU version just celebrated its seventh birthday. If there’s another MMORPG of that age that receives substantial balance changes, quality of life updates and bug fixes on a weekly basis I haven’t played it.

Of course not every patch contains stuff that I actually like and/or affects me, but overall there’s a whole lot to commend, especially in the quality of life department.

Believe it or not, one of the most recent changes is one I’d actually thought about and wished for just a couple weeks prior. I was trying to promote some more of my workers to their next respective tiers, a process that used to take 24 hours per attempt, and I thought Wouldn’t it be great if they reduced this to, say, 22 hours, so we wouldn’t lose half a day whenever we have to go to bed or work a bit earlier than the day before?

Well, they did even more than that. As of two weeks ago the promotion test only takes a mere eight hours, with increased success chances to boot. As if that wasn’t enough the probability to recruit Skilled- and Professional-tier workers from the get-go has also gone up. Last but not least, once your Artisan-tier workers have reached level 30 they now need less additional XP for each attempt to reroll a skill. The bottom line is, it has become much easier to set up your perfect worker empire.

Which is doubly great because…

…they also lowered the Contribution Point cost of many worker nodes in the game. If you had invested into any of these nodes prior to the February 22nd maintenance you have been refunded the according amount of CP automatically. I, for example, had 6 unspent points prior to the patch; a couple of hours later that number had ballooned to a whopping 25. Time to recruit some more workers, eh?

Now, I guess one might argue that all these were more like game design changes, not really QoL improvements…ok then, strap yourselves in, here comes the good stuff.

At some point last year a rather big questline was added, revolving around The Magnus, some interdimensional…sphere…thingy…look, I have no idea. I don’t play BDO for its story, mkay? All I know is that many of these quests have some puzzle- or riddle-like elements to them, and I quite liked that.

Anyway, finishing that questline rewards you with the ability to access any and all of your storages as well as your marketplace-warehouse from any storage NPC (the latter only if the town you’re in actually has a marketplace NPC too). Hoo boy, if you’ve played the game before you know how huge of a change this is. No more riding from Heidel all the way to Valencia City and back just to pick up some dates for cooking.

Actually you don’t need to ride much at all anymore if you’re not inclined to do so. Each region has an access point (hidden inside a well) to the Magnus, and from there you can go to any of the other wells in an instant. Moving around like this comes at the cost of some loading screens and a few million silver each time, and since I actually like to travel the game’s world I pretty much never use this, but the option is there.

As I said in the opening paragraph I’m currently pretty engaged in the game’s naval content once more, and us sea dogs got some goodies too.

If you’re planning to upgrade your ship to a Carrack, the highest tier an individual player can own at this point in time, you’ll have to, among other things, do the sailing dailies (aka “sailies”) on Oquilla’s Eye, an island sitting right at the edge of the Margorian Sea. And you’ll have to do them often. We’re talking not days or weeks, but months.

I don’t stress myself out over this, and ever since I upgraded my Galleass’ cannons fighting the bigger sea monsters is actually quite fun, so I don’t despise these dailies nearly as much as I do those in many other MMOs. Still, until recently there were some annoyances.

A few of those quests made you choose only one out of two or three different reward items. Problem was, you need all of those items, and lots of them, so whatever you chose, it always felt kinda bad to miss out on the others. Also, some quests were strung together, letting you accept the next one only after completing its predecessor, which meant taking numerous trips back to the island to complete just one full cycle of sailies.

Now we can pick up all but one of the quests right away (I hope they’ve just forgotten the last one and a fix is on its way), and every one that has multiple items on its list of rewards gives you all of them at the end. Great stuff!

Something that’s changed a couple of times over the years is how the game handles its main currency, silver coins.

In the olden days each of your characters and each city storage had their own coin purse, so to speak, meaning you had to actively manage having enough cheese at your disposal where and when you needed it. Because nothing beats getting the rare opportunity to recruit an Artisan-tier worker just to realize you actually don’t have enough silver to pay the recruitment fee, despite having millions or even billions lying around someplace else.

Additionally the stuff had weight, so when you went out to grind it wasn’t just the loot drops that filled up your inventory slots and carrying capacity, even the raw silver started to weigh you down sooner rather than later. Good thing they sell all kinds of stuff to increase your capacities for real money, right?

Well, to give credit where it’s due, they did away with silver weight quite a while ago (I wanna say two or three years, but I don’t remember exactly). Towards the end of last year they took the next step and consolidated all those different purses down to just two: your marketplace wallet, where your sales revenues go and from where you pay your purchases, and a thing just called “My Silver”, which is everything else. You can pay any kind of stuff in the open world with that, no matter where you are and which character you’re on.

There is even more good stuff I could talk about, like the ability to repair depleted cooking and alchemy tools on the spot instead of having to replace them all the time, or the fact that when you cancel a worker’s task you can immediately give that worker something else to do instead of having to wait for the current cycle to end.

Suffice it to say, the game keeps getting better and better, especially in the QoL-department, and if any of this was what kept you from enjoying the game in the past it might well be worth another look by now.

Back in Black (Desert Online)

Sometimes you think you are done playing a particular game for good, regardless of how much you liked it at some point, only to pick it up and fall in love with it again later anyhow.

Of course, with MMORPGs this isn’t actually that uncommon. After all there’s always a chance that features or design elements you really dislike get scrapped or changed for the better later on, or things you wish the game had are finally realized.

Such is the case with myself and Black Desert Online right now. When I put it down sometime in 2021, supposedly for the last time, it was for one very specific reason: I just couldn’t stand having to compete with other players over grindspots anymore.

Yeah, this is much more like it…

Long time readers know that open world PvP doesn’t bother me – in fact I’m usually a big fan. However, the way it’s implemented here is really bad in my opinion.

You see, PvE in BDO basically works like this: you choose a grindspot for a specific reason – for example, I’m currently grinding at the Blood Wolf Settlement for a rare drop needed to craft the legendary (i.e. reusable) health-potion. Once that’s decided you stock up on buffs, potions etc., then mount your horse and hoof it to the chosen spot, which, given the world’s size, can take a while. Upon arrival you get ready to grind, meaning you tether your horse, place your tent if you have one, spawn your pets and pop tons of buffs for more and better loot drops as well as stronger offenses and defenses if needed. After all that you can finally start to kill stuff, preferably as quickly as possible.

It’s a rather optimized process, is what I’m saying. Given the extremely low drop chances for everything noteworthy it’s pretty much the only feasible way to do it if you want to actually get anywhere, which also means that once you’ve got going interruptions aren’t welcome.

The problem here is that a single player can clear out a whole grindspot, at least the smaller ones, pretty much all by themselves, so sharing isn’t really an option.

One glance at this AoE’s range and you know what’s cooking

This is where the aforementioned open world PvP comes in. Since grindspots aren’t safezones every player has the ability to flag up for PvP and attack others at any time here. However, doing so lowers your Karma, so you don’t really want to be the one doing the attacking. Which is why the game’s community has kind of established an unwritten rule: if you’ve been there first it’s your spot, and if anyone else wants it they have to take it from you by force.

I can’t count how often I’ve arrived at a grindspot only to find the mobs lying dead on the ground, sending the unmistakable signal that someone’s already there. What’s worse, if that player sees you they will, more often than not, take the time to stop their killing for a couple of seconds, come to a halt near you and write a single word in local chat: “taken“. Man, I hate that word so much by now! What can I say, I just don’t fancy being told by others what I can and can’t do in a game I voluntarily spend my free time and money on.

Switching servers has a 15 minute cooldown, so if the second one you try is also occupied and you really don’t want to take the Karma hit and fight for the spot you’re basically shit out of luck.

If you actually do happen to be first on the scene once every blue moon you better hope that no one comes along who is willing to fight, because as soon as you’ve activated all those important (and in some cases pretty expensive) buffs you really don’t want to stop grinding until those have run out.

Unfortunately hermitism isn’t really a solution either

It’s just crappy design in my opinion, simple as that. This is nothing like the PvPvE options other games have (the way Hunt: Showdown does it, for example, is pure genius). In BDO, when you engage in PvE you really want to be able to focus on that, anything else just screws up your efficiency. Those who want to PvP a lot, on the other hand, pretty much have to do node wars and stuff like that because, again, Karma is a thing. There’s nothing synergetic about it, PvE and PvP just get in each other’s way.

Which is why, after I’d ridden all the way out to the Drieghan region numerous times only to find both grindspots that would’ve been worthwhile to me occupied on multiple servers, I decided that I’d had enough. I quit the game, never to return unless Pearl Abyss somehow enabled me to play the game however and whenever I wanted.

I really couldn’t see it happen though, what with this being such an integral part of the game’s design. Why and how would they change something like this almost seven years (at that point) after the game’s initial release?

Moving on to pastures new…or maybe not?

Well, what do you know! Turns out they added “private monster zones”, also known as Marni’s Realm, in May 2022. You can now go to a grindspot, press a button and immediately have a certain part of that area all to yourself. Hell yeah, instanced grindspots, I certainly didn’t see that one coming! Granted, you can enter Marni’s Realm only for up to 65 minutes per day and it’s not available at all grindspots, but still, this is a huge change and does everything it needs to as far as I’m concerned.

An hour of running around in circles and killing the same mobs again and again is usually all I can take anyway, so the limited duration doesn’t bother me much. Also, since all areas where specific rare drops for the various legendary items can be found are included I’m fine with the choice of grindspots too.

Hence, when I pondered what to play next towards the end of December I decided to give BDO another shot, and so far I don’t regret it one bit. The things that were always great, some of which I’ve already talked about in these here parts, are still great, and additionally I can now finally go and kill mobs…err…in peace…you know what I mean.

Keep your monetization out of my gameplay, ffs!

So, Diablo Immortal is out. What a shitshow, eh? Yeah, this is going to be a rant, however a slightly different one than you might think right now.

I wish I could truthfully say that I’m not at all surprised by the game’s nefarious monetization schemes, but the reality is so much worse than even the most cynical of us were expecting that it boggles the mind. Turns out that in exchange for not needing a phone to play after all one needs a humongous credit limit instead.

Here’s the thing though. In my personal opinion the fact that players can spend bazillions of dollars on a game if they so desire is not a problem in and of itself.* When the entire game is designed to incentivise said spending as aggressively as humanly possible – that’s a problem, because that kind of design unavoidably makes the gameplay experience worse, more often than not even if you are spending.

* Of course spending lots of money on a video game can become a huge problem for some people, and it’s not my intention to downplay things like gambling addiction and debt. However, in this piece I’d like to focus solely on whether or not a game’s monetization has negative ramifications for its gameplay.

Here’s just one little example. Black Desert Online has an elaborate system for taming, breeding and training horses. It’s pretty fun if you’re into that kind of thing, and I’ve spent a lot of hours with it. However, it’s also one of the game’s many systems that not-so-subtly try to make you spend some money.

If you’re lucky (or you’ve spent a couple bucks already to help make it happen) and your horse learns one of the more desired skills like Sprint you might assume that you’ll be riding like the wind right away. Alas, you’d be mistaken.

You see, your steed will need to become proficient with the skill first, which means that for the next couple of hours your gameplay loop will consist of repeatedly playing an annoying minigame which either stops you dead in your tracks (the best possible outcome, believe it or not) or outright throws you off the horse every few yards. It’s completely unfun, and it undoubtedly only exists so they can sell you a ticket that instantly trains a horse’s skill to 100%. Or all of its skills, which is the more expensive option of course.

Stuff like that I can just barely stomach in a F2P or cheap B2P game – it’s terrifying how much bullshit we can somehow get used to, isn’t it? – but I’m going to draw a line now, and that line is where a game tries to a) make me pay money and additionally do specific things at specific times to actually get what I’ve already paid for, or b) make me pay money in order to get something that’s actually supposed to be an integral part of the gameplay experience.

I’ll start with the latter as it applies more to Diablo Immortal than any other game I’ve ever seen, and I also feel it’s not even the slightest bit debatable. A no-brainer, as they say.

What we have here is a game series that’s always been about killing monsters to get shiny loot, so we can kill even more monsters for even shinier loot. Only now the loot is going to be complete crap 99,9% of the time unless you spend real money to “enhance” your dungeon runs. Let me think about that for a second…yeah, fuck the hell off!

I know this is something where opinions will differ, but I for one despise the other scourge I alluded to, namely stuff like “Premium Battle Passes” and their ilk, almost just as much.

I’m not a fan of login-rewards and battle passes at the best of times because I don’t like the feeling of pressure they induce – either log in and do stuff every day or miss out on rewards you could be getting. And there’s even more to it than that, which I think is what many folks fail to realize.

Because if those login- and battle pass-rewards are to make people log in and do stuff even if they weren’t going to anyway, they need to be rather generous. They need to make sure you really don’t want to miss out on them. Which in practice means that they often shower you with more power/wealth/glamour than you could possibly gain by just playing the game whenever you want and doing whatever you want. In other words, the game’s designers need to keep much of that stuff off the game’s normal loot tables, or at the very least be pretty stingy with it. See the problem?

By the way, I consider login-rewards and free-of-charge battle passes as part of a game’s monetization scheme because they’re basically there to keep you logging in and interacting with the game, thus increasing your “opportunities” to part with your money. In this sense they are another case of monetization impacting gameplay in a negative way, even if it doesn’t feel like it right away.

As for “premium” battle passes…let’s see, I pay for something up front, but only if I log in and do specific stuff every day for weeks on end I’ll actually get the stuff I’ve paid for? Yeah, thanks, but no thanks.

Which is why, although I was moderately interested before and will even get access to it for free as I own its predecessor, I have absolutely no intention to play Overwatch 2 anymore. The other day I got an email informing me about the opportunity to buy the Watchpoint Pack. For “just” 40 bucks I would get (emphasis mine):

    • Two all-new Overwatch 2 Legendary skins: Space Raider Soldier:76 and Cassidy
    • The Season 1 Premium Battle Pass
    • An exclusive Overwatch 2 Player Icon
    • 2000 Overwatch 2 Virtual Currency

So what’s the problem? I don’t need to buy this, nor the individual premium battle passes (plural because after a Season 1 more will surely follow), right? Well, as I said, the mere existence of this crap turns me off, because it does have a negative impact on the gameplay experience. On my gameplay experience, anyway.

All the talk about Diablo Immortal was good for one thing though: it made me feel like playing Diablo II Resurrected again, which I’m totally hooked on right now. And the best part: this is a game that couldn’t care less whether I actually play it or not, and it doesn’t try to dictate my course of action when I do play it either.

How do I know what to do then? Well, I just do whatever the hell I feel like at any given moment. You know, whatever I deem the most fun.

Just having fun playing a video game, fancy that!

Still dreaming of a white Christmas

We’re coming up on the eleventh Christmas in a row without even the slightest trace of snow where I live, so I’m once again going to accomodate myself – and you, if you like – by posting a bunch of winter-scenery screenshots as a consolation.

So put on your virtual mittens, it’s going to get cold.

I’ll start off with Black Desert Online once more, because damn, does snow look good in this game. I love how it even covers the appropriate parts of my character.

In the real world there is no ice or snow on Venus, but in Warframe there most certainly is. It’s not my favourite planet in the game by a longshot, but that’s mainly because of the enemy faction that’s residing there. The planet itself, especially the open world zone Orb Vallis, is gorgeous.

Space is always cold and dark? Cold yes, but definitely not dark, at least in EVE Online it ain’t.

I’m not certain whether this has something to do with the currently ongoing holiday event, or if metaliminal storms can look like this all year round, but seeing it basically snow in space was a sight I sure wasn’t expecting.

Dashing through the snow in ArcheAge. No sleigh though, just one horse.

Star Wars Battlefront wasn’t a very good game, but the graphics (and sound too) were pretty amazing. It really felt like being in the middle of a huge battle on Endor or, in this case, Hoth.

This is what a winter’s night in 14th century France looked like, at least according to A Plague Tale: Innocence. Really makes one crave for a hot mug of mead at the bonfire, doesn’t it?

Arknights has its share of winter stages too. I especially like how even the enemies’ clothing fits the theme.

My operators always look the same however – luckily for them this game isn’t one of those bent on skimpy outfits, as you can see. SilverAsh (the guy with grey hair and cane) even wears a coat with fur collar, so all is well.

One of the great things about Genshin Impact is that pretty much nothing you see is just a backdrop – if it’s there, chances are you can actually get to and set foot on it.

The same is true for the mountain you see in the background up there. You can even climb all the way up to the top. It’s not just a mountain either, it’s actually a whole region with its own quests, puzzles, treasures and enemies.

It’s also the only place on this list where the cold has an actual effect on the player: staying there and not being near a heat source fills up your cold meter. Once that’s full you continuously take damage and will die if you don’t act on it. I admittedly don’t like mechanics like that very much, but hey, at least the snow isn’t mere eye candy this once. Also, you can cook and eat goulash, which halves the rate at which your cold bar fills up for a while. I like goulash!

And there you have it. Merry Christmas, everyone!

Like opening Pandora’s Box

Last time around I said that Black Desert Online is a complex game. Oh boy, what a hell of an understatement.

Many MMORPGs I’ve played are designed like a pyramid in that once you’ve left the tutorial stage there’s a broad base with lots of different stuff to do at first, sometimes to the point of feeling overwhelmed by it all, but the closer you get to the top your gameplay options seem to shrink down more and more.

BDO is, to me, the exact opposite of that. When I tried the game out for the first time my initial impression was that running from one place to the next and killing anything that moves on the way is pretty much all there is to it. Unfortunately my chosen class’s combat mechanics didn’t feel too great to me either, so I concluded that the game wasn’t for me and dropped out.

When I gave it another shot a year or so later I’d done enough research to know that a bit of perserverance was called for. It just takes a while until more options start to present themselves – at the time your character had to be at a certain level to even see all quests, for example. I think they’ve scrapped that level requirement, but you still need to proactively tell the game that you want to be shown all types of quests, not only those focused around combat.

Anyhow, once all questgivers deem you worthy to talk to a gigantic rabbit hole opens up and you need to take but one step in any direction to lose yourself completely, as Aywren, Bhagpuss and Naithin all can attest to.

Can snow actually remain for long on a moving ship?

And don’t even think for a second that a somewhat seasoned veteran of the game like myself becomes immune to this. Not a chance.

I mean, sure, I did what I set out to do a couple of weeks ago and started a career in bartering with the (distant) goal of upgrading my frigate to a formidable carrack. Still, I actually ended up spending more time on various other stuff. Much more time. Here are some examples.

Believe it or not, this isn’t even the whole map

Not all of the necessary materials to upgrade my ship are acquired via bartering, I’ll also need a variety of normal land goods. Hence my choice is to either gather those myself or let my workers do it for me. I like the game’s gathering, but since I have enough other stuff to do right now I’m not terribly keen on sucking gallons of sap out of trees manually for the next few weeks. Workers it is, then.

However, as most of my contribution points are always in use I needed to redistribute a bunch of them first, so I had to decide which nodes to give up. In doing that I realised that I’d actually been collecting quite I lot of resources I’d never had any use for as of yet.

In the end I freed up and reinvested considerably more CP than I’d originally planned, the result being that my workers now gather lots of materials I didn’t have before, some of which are actually worth quite a lot on the marketplace. The whole process did take some time, but should pay off nicely.

Please just ignore the outfit…um, it was Halloween, ok?

Yeah, I’ve also picked up fishing again. Not quite voluntarily, mind you. The thing is, there’s a questline on Crow’s Nest, an island hidden out at Ross Sea, that awards a very generous amount of ship upgrade materials for only little work. Or so I’ve heard.

Well, technically it is true, only that the NPC in question now wants me to catch a tuna and bring it to her. Tuna’s a rare fish though, and what’s worse, my fishing skill isn’t high enough to see tuna hotspots yet – at a hotspot you only catch the corresponding type of fish – so whenever I’m not doing something else right now I’m trying to bring my fishing skill up to snuff.

Have you noticed this little checkbox above your horse’s health and stamina bars? It’s not really hard to see, but it still took me a while to realize it’s there, probably because it hadn’t been there yet when I’d last played the game, and I usually don’t pay much attention to those bars anymore.

Holy crap, what a game changer that is! You see, of all skills horses can learn Sprint is the most important one because it provides such a big speed boost. Still, even with that skill at my disposal I sometimes want to use the auto-ride function and do something else while traveling, which, without Sprint, can take ages given the huge distances. Hence this change is a pretty big deal.

Only when I played my main I couldn’t check the box however hard I clicked. Then I finally took the time to read the tooltip:

Well, that explained it. Of course my life skill alt already had the Training skill above Artisan 1, but my main, who only ever uses max level horses and thus doesn’t get to level up his own skill, did not. However, he travels much more and much farther than the other character, so I felt he really needed this too. Consequently I went back to taming and training horses.

Fortunately last week’s patch enabled 50% boosts to both horse XP and Training XP, just at the perfect time for me. Those buffs will stay active until February 9th, by the way.

The Striker hit Artisan 1 on Monday, so now he can ride like the wind too while I play Genshin Impact or something.

As a side effect I also have almost a dozen new tier 5 horses in my stables, which is the highest tier that can be caught in the wild. I’d thought I was finished with breeding for good once I had two good tier 8s, but why let this opportunity go to waste? So now I’m leveling all those horses up – four at a time, in front of a merchant wagon – to breed them, then the foals will be leveled up too, and so on, until I have some more tier 8s. Maybe I’ll even go for a ‘Dream Horse’, who knows?

Yeah…a fast horse really is a godsend

As if all of this still wasn’t enough I also stumbled upon the fact that a couple of legendary items have been added to the game – and for once these really deserve that lofty adjective.

How about HP- and Mana-potions, a compass and a teleport-item that aren’t consumed upon use and never expire?

Believe me, in BDO these amenities really are legendary. Depending on the class you play you’ll consume potions by the hundreds if not thousands rather quickly. A compass lets you use the map on the high sea and in the desert – a big quality of life boost if you traverse these regions regularly. An item that teleports you to the nearest town can also be a huge boon in a game that has you run everywhere on your own otherwise.

Of course getting even one of these is a monumental undertaking. I decided to go for the HP-potion first. When I checked out one of the grindspots I’ll have to kill mobs at for a rare drop I noticed that there weren’t any daily kill quests available nearby, which is highly unusual.

It turned out that I hadn’t advanced the region’s main story questline far enough to see them. As a matter of fact I hadn’t even finished that of the previous region either. So I postponed the grind and started questing. I also did a few side quests on the way, but only those that didn’t force me to make any detours. “Only” ~150 quests later I arrived at the grindspot and, lo and behold, now there are daily quests on offer.

Needless to say, I haven’t gotten that rare drop yet, nor any other component for the potion.

On the plus side, I got about quite a lot once more

And there you have it. As you can see playing this game can really be like opening Pandora’s Box, only that in this case it isn’t a bad thing. It’s actually quite a lot of fun.

Four? For this gourd?? It’s worth ten if it’s worth a shekel!

I hadn’t engaged in Black Desert Online’s sea content – or the game period, really – in quite some time until about a month ago, which means that I completely missed, among other things, a pretty big overhaul of said content.  The Great Ocean update, released in October 2019, added new islands, quests and ships, a crew system for the bigger vessels, and a completely new way for mariners to make money: a sea-based bartering system.

BDO is a complex game though, and it took me a while to reacquaint myself with all the different systems and layers. However, once I felt comfortable with the day by day gameplay again I couldn’t wait to board my trusty Epheria frigate and try the new stuff out.

Going ashore on a yet unexplored island

As it turns out there’s a lot of additional stuff to do. My ship, the cream of the crop back when I finished building it, basically ranks just one step above ‘cockleshell’ nowadays, for example. Especially for bartering it’s barely adequate as its cargo hold can’t carry all that much weight. It’s a start though, and as most of the materials needed to upgrade the ship further are earned via bartering and defeating sea creatures anyway this seems to be working as intended. I’ve got to work my way up, as it were.

And that really doesn’t bother me at all, because frankly, once I’d finished building the frigate and crafted the corresponding gear almost two years ago I lost interest in the whole sailing thing rather quickly. My big goal was achieved, and at the time there actually wasn’t all that much to do out at sea beyond that, at least not for solo players.

Now I have another long term goal to pursue, and I also know that there’s an actual use for it once I’ve reached it.

This is a carrack. Look at that beauty…and all those cannons!!

As for the bartering system itself, I think it’s pretty neat. In a nutshell, you trade certain ‘normal’ goods like raw or processed materials for Level 1 trade goods at one place, then take those someplace else to trade them for Level 2 goods, and on it goes up to Level 5. With some exceptions low level goods serve no other purpose than to exchange them for higher tiers, while tiers 4 and 5 can be sold to NPC merchants for hefty sums of silver or a special currency used to buy various goodies.

Trade goods are very heavy and need to be in the ship’s cargo hold in order to barter with them anyway, so getting a bigger boat soonish is definitely advisable.

Seems like a good deal…I guess? (click to enlarge)

What the system doesn’t entail, despite this post’s header, is any kind of haggling. What can I say, I just can’t resist an opportunity to use a Python quote. Anyway, I’m actually pretty glad that there’s no negotiating involved, as the game’s onshore trading already has something like that, and I really don’t like it.

Which doesn’t mean that there’s no RNG involved however, because of course there is. This is BDO after all. You can reroll the trade routes a couple of times per day, and from what I can tell everything about it is completely random: which land goods are required, which Level 1’s you get for them and what you can trade those for in turn, where everything is etc. Not rerolling at all isn’t an option either as every trade route runs dry after a certain amount of barters.

Grilled bird meat? Hell yeah, I can do that!

Consequently, to make efficient use of your time and resources you need to carefully plan which routes to take, how to optimize your available cargo hold, when to reroll and even what to trade and what to keep – that Level 2 piece you’re about to give away might well be needed at a later point to exchange for ship upgrade parts, for example.

I will say that it all seemed a bit tedious at the beginning, but the more barters you’ve completed the more routes open up, which reduces the need to regularly make overly long trips for just a single exchange by a lot. It’s actually starting to be quite fun now.

I also really like that I finally have a meaningful use for all those land goods. Ever since I play the game I’ve had workers accumulating all kinds of resources for me, and while I’ve obviously used up some here and there the majority has just been collecting dust in my warehouses. Of course I could’ve sold any surplus to other players at any time, but I didn’t want to – I might still need that stuff at some point, you see. Yeah, I’m a hoarder when I play RPGs, sue me. And, what do you know, at some point is actually now. Ha!

Yep, bird meat up the wazoo. Care for some eggs or mushrooms too?

The new questline also introduces players to sea monster hunting. I’ve done quite a lot of that back in the day to collect materials for my frigate’s cannons, sails etc., but I’m still glad about the refresher because the damage- and hitpoint-numbers have apparently been tweaked since then, and it’s actually feasible to shoot them with my cannons now instead of trying to ram them to death (!).

This is definitely much more fun, and it also makes me look forward to getting the upgrades for my frigate even more – not only will those have more cannons to shoot with, I’ll even be able to fire broadsides right from the steering wheel instead of climbing down, manning a cannon and firing it manually, then climbing back up to change the ship’s potition, and so on. Can’t wait!

For the moment this works well enough though…BOOM

So, yeah, if seafaring is your thing and you’d like it to be just one aspect of a proper MMORPG – instead of playing something like, say, Sea of Thieves – I can wholeheartedly recommend giving Black Desert a shot. Just be aware that pretty much everything in this game is a marathon rather than a sprint. Don’t expect to be cruising around in your carrack within a week or two.

Personally, I like it that way. Finishing the frigate felt like a real achievement at the time, and I feel those are rather hard to come by in most modern MMORPGs.

Sidenote: if you’ve played BDO in the past but don’t right now you might have missed the memo about Kakao Games handing over publishing duties for the game’s western version back to Pearl Abyss pretty soon. You need to transfer your data over to a Pearl Abyss account before the end of May, else you’ll lose everything. Naithin and Bhagpuss have all the details, should you need them.

A decade of MMO gaming – Part II

Happy new year, folks!

Last time I talked about the various MMOs I’ve played between 2010 and 2014. Now let’s have a look at the past decade’s latter half.

2015

Decade14

ArcheAge won my heart instantly, but alas, only to go ahead and break it soon after. I’ve talked at lenght about all that here.

The realization that the game was basically rotten to the core hit us pretty early on, nevertheless we continued playing for quite a while. We just couldn’t let go. Its great aspects, those we had so much fun with and that made us feel like we’d found our new virtual home, meant too much to us.

Having started in September ’14 we held on until about July ’15. What finally tipped the scales was the announcement of server merges later that year, meaning that everybody on affected servers – including ours – was going to lose their land. That made us drop the game like a hot potato.

Decade15

I’d read about Marvel Heroes from time to time, but wasn’t all that interested for some reason. Mainly because I thought (and still think) that I don’t really need another ARPG when I can play Path of Exile any time I want, I guess.

Quitting ArcheAge left a huge void though, and we’d just rewatched a couple of great Marvel movies – my favourites are still the first Iron Man, the first Avengers and the second Cap – so it seemed like the perfect time to try it. It didn’t even come close to knock PoE off it’s throne, but it was cool and I miss it.

Decade16

We went on vacation in September, and while we were away we pondered which proper MMORPG we might play next. WoW aside one of the the last AAA titles we hadn’t tried yet was Final Fantasy XIV. Lakisa was up for it from the start, I wasn’t so sure. Reading about its gathering and crafting systems won me over pretty much instantly though, and we ordered the boxes so that they were already waiting for us when we returned home.

The game took a bit getting used to, but we had fun and played it straight all the way until the end of the year. However by that time I was absolutely sick of the game’s stubborn gating of content behind the main story quests, the mandatory group content bits to advance said main story, and also burnt out by the crafting grind, so I decided to quit before we’d even seen the first expansion’s content.

2016

Decade17

Some time during spring I felt drawn to EVE again after a nearly five-year hiatus.* As usual I did some mission running to get into the groove again and pad my wallet. When Lakisa watched me doing that she got interested, played a bit on my account and eventually created her own.

We gave her character a little jump start by injecting skill points I’d extracted from an alt of mine who didn’t use them anymore and tried a bit of everything. Missions, exploration, mining, production. The ultimate goal was to get into PvP of course. By that time I’d read that the Mercenary Coalition, one of the game’s first large merc groups many years before, had reformed and Noir., my former corp, had joined them. They even had a training corp for newbies, Noir. Academy.

Long story short, we joined them in March. Perfect timing that was, because World War Bee was just getting intense and we got to see some really big fights. As academy pilots we weren’t allowed to fly “real” ships though, and having to move your base of operations every two weeks or so gets very tiring, so once WWB fizzled out in late June we decided we needed a break.

* I’d last played in 2011, which I totally forgot to mention in the preceding post. Oops. I was in Noir. Mercenary Group from March until about July, a relatively small merc corporation mainly operating behind enemy lines for their contractors. It was the first time I actually received a wage for PvP – we got a cut of the contract payment depending on activity instead of the usual ship replacement – which was pretty great. I didn’t stay longer for various reasons however.

Decade18

In October we returned to FFXIV. The next expansion, Stormblood, had been announced, and being a huge fan of all things Asian I thought, well, if we start now we should easily be able to get through the story until it arrives.

Yeah…no. I’m sorry, but playing this game is work. I mean, we played on and off (more on than off) until August ’17…

2017

…and we did have some fun, don’t get me wrong. But everything takes so much time here, and, more importantly, you have to do things just the way Yoshy P and co. have envisioned it. I’ve never felt so much like being held on a short leash by an MMO. Of course we did not actually make it through Heavensward and subsequent patches until Stormblood arrived, which meant that despite having bought the expansion we couldn’t even fricking go there and have a look at the new zones and housing districts.

It’s sad because there’s also much to love here, but…I’m sorry…screw that game!

Decade19

In June I started this blog, so from here on out it will be much easier to get the timeline right, and I’ll also have posts to link to in case you would like to know more.

Decade20

I don’t remember if it was Lakisa or myself who first expressed the desire to return to EVE in earnest, but by April we were back in New Eden. To make things easier for us this time around we wanted to join an all-German corp, preferably one operating in low sec. It didn’t take long to find Holy Cookie, and we joined them in May. Through the rest of the year we fought in Alliance Tournament XV, moved to a new home and scored lots of kills in low sec.

I also played Destiny 2 when it came out and had some fun for a while, but its problems soon became too blatant to ignore, and I haven’t touched it since.

Decade21

In December I made my third attempt to get into Black Desert Online. This time it really clicked, and hard. I still don’t know why I couldn’t get into it before only to absolutely fall in love with it then, but I guess that’s just how it goes sometimes.

2018

Consequently I played a lot of BDO whenever there was no action going on in EVE. This two-headed dragon absolutely dominated my gaming time until we went on a long vacation towards the end of March.

Decade22

When we came home I seemingly needed something different, so I picked up Path of Exile once more. Discovering how fun and strong a summoner build can be in this game made me stick to it much longer this time around. I even played a challenge league somewhat seriously for the first time and reached hights I’d never reached before in an ARPG.

Just like in 2017 the summer months were also heavily shaped by preparations for EVE’s Alliance Tournament and the tournament itself. We fared relatively well once more, but were again put in our place by more experienced teams in the end.

Decade23

In August I returned to Everquest II after a very long break, wondering why the heck I hadn’t played it for this long. Revisiting Nights of the Dead and Frostfell was a real blast from the past, with additional content I didn’t know yet to boot.

Decade24

Come December it drew me back to BDO though, which carried me well into the next year.

2019

Black Desert is a really exceptional MMORPG, and during the year’s first half I played it almost exclusively.

Our corp joining NC Dot in May gave us another big push to play some EVE again though, and it was a pretty fun ride. Lakisa and I didn’t want it to end either, but many corp members didn’t like living in null sec as much as they’d imagined and left, so leadership decided to leave the alliance again. Unfortunately that whole thing was handled very badly by our CEO in our opinion, which made us pretty unhappy. Thus we ultimately left the Cookies after over two years. Lakisa joined one of NC Dot’s corps, Blank Space, and is still having fun in null sec. I haven’t played EVE since.

Decade25

In August a seemingly minor article over at Massively OP made me finally try out Warframe, and I liked it from the start. I see many parallels to Path of Exile here, which is always a good thing, just in the form of a 3rd person shooter. It’s great!

Decade26

That same August also gave us the announcement of ArcheAge Unchained. I dismissed it as just another cheap attempt to rob us blind at first, but as time went on and its release drew nearer I couldn’t resist and tried to inform myself about it.

Well, I’ll be damned! It’s the real deal, and it’s awesome.

If it works, that is.

By now it mostly does though, and we’re having a lot of fun. I played it every day and didn’t touch anything else for the rest of the year.

Honorable non-MMO mentions

Decade27

Despite my huge fondness of the genre I didn’t only play MMORPGs and MMOs during these ten years of course. I won’t (and probably can’t) name all other games I’ve played, but the ones I liked the most, in no particular order, are:

The Uncharted series (2 and 3 are the best), Resident Evil 2 Remake, Limbo, Inside, GTA V, Heavy Rain, Vampire: Bloodlines (playthroughs four to six or something), Batman: Arkham Asylum & City, Assassin’s Creed: Brotherhood, Overwatch, StarCraft 2.

Here’s to the next ten years of gaming!

IntPiPoMo – My MMO characters

We’re almost halfway through November and I haven’t posted a whole lot of pictures yet, so today I’ll knock myself out. This might take a while to load, sorry about that.

Allow me to introduce the main and main-alt characters I’ve played in various MMOs over the years, roughly from oldest to newest.

Characters1
If this looks very blurry click the pic to open it in its actual resolution

Right in the middle there wearing a golden helmet you see my axe-wielding PvP character in Ultima Online, whom I specifically created to join one of the warring factions, the True Britannians. I chose to use an axe because in addition to the ‘normal’ melee skills its damage was boosted even further by having a high lumberjacking skill, which I still find hilarious. Here we are preparing to defend Britain’s castle from an attack by the other factions. All those candelabras were placed by us one by one and served the purpose to block the enemy players from spreading out (I kid you not). Unfortunately we lost that day, despite the wall of candles.

Characters2

The Zabrak on the right is my rockstar…er…I mean, my Master Entertainer / Master Musician in Star Wars Galaxies. I’ve rocked stages all across that galaxy far, far away with him, as I’ve talked about before.

Characters3

He was also a Master Teras Kasi Artist, so any zealous fan coming too close was in for a nasty surprise – as was this scaly soon-to-be-handbag.

Characters4

My second SWG character was a smuggler by trade and by heart, and I think I managed to make him look the part too (with the help of a fellow tailor).

Characters5

If I had to choose an all-time main character across all games I’ve played I guess this one would have to be it. This Everquest II Dark Elf Warlock is the fella I’ve spent the most time with (almost two thousand hours according to EQ2U). He’s also reached the highest level of them all (93 Warlock, 100 Carpenter), and although several characters that came after him turned out to be more fun to play he’s still the one I feel the most attached to.

Characters6

That being said, I really love my Ratonga Bruiser, here standing next to Lakisa’s Fae Inquisitor inside Nektropos Castle. In my opinion he’s the coolest and quirkiest race combined with the most versatile and fun to play tank class ever. Seriously, Ratonga Bruiser for life!

Characters7

This Jedi Guardian tank was my SWTOR-main for my whole time with that game. It took me a long time to assemble a look for him that I was pleased with, but once I got that chest piece (which includes hood and robe) and bought a white dye off the auction house (for over a million credits!) everything fell into place nicely. The mask is the icing on the cake.

Characters8

My Commando’s look on the other hand was a no-brainer. Once I’d done the Gree event for the first time and seen the weapons and armor sets it rewarded I knew that he’d get this assault cannon and armor as soon as I was able to buy them. The Commando is still one of my favourite healer classes, not least due to the fact that he heals people by shooting at them with that big-ass cannon of his.

Characters9

I still think that whoever at Funcom had the idea during The Secret World’s development to completely detach a character’s stats from their apparel deserves a medal. Unfortunately the stream of new clothing items and costumes dried up pretty quickly after the game’s release, which is a shame because I really wanted to give them more financial support – and I know I’m not alone in this. By then I’d had my character’s looks down though, and I was very happy with it.

Characters10

This is my original ArcheAge character in 2015 when he was still a Shadowblade. I later switched to Stone Arrow because I rather wanted to fight at range instead of melee, but I have to admit that he looked much cooler with that huge axe.

Characters11

Destiny 2 is one of those games that in my opinion, at least back when I played it, made it too cumbersome and grindy to give your character a look that you liked without gimping your stats in the process. I eventually got to a point when my Warlock looked like this though, which I was pretty happy with. Unfortunately, no good tools in the game for taking screenshots either.

Characters12

I didn’t get the helmet I really wanted for my Titan – the first Faction Rally event was not only grindy but also awfully RNG-heavy – but fortunately I got my hands on a similarly looking one that completed the outfit quite adequately.

Characters13

Black Desert Online is often criticized for the fact that many of its classes look like they’re wearing rags unless you buy a costume in the cash shop, and deservedly so. To give credit where it’s due though, the costumes look superb across the board, and I just had to get this one for my Striker. The level of detail on it is astounding. Unfortunately this isn’t a class-specific costume, in fact it’s available for most if not all classes. As a consequence it’s not a very unique look to have, but it fits my character very well, so I’m rolling with it.

Characters14

I’ve talked about Lakisa and myself trying to recreate our original ArcheAge characters in Unchained, and I think we did a pretty good job. This time around I went for a ranged build right away though, so no huge axe for me anymore.

IntPiPoMo picture count: 14 (this post); 23 (total)

I love scavenger hunts in MMOs

For the better part of two weeks I’ve sunk quite a lot of time into the Traces of the Black Spirit event in Black Desert Online. It asked players to visit five of the game’s cities and find and examine 20 traces the Black Spirit had left in each of them.

BDO_Traces1
What do you mean, you didn’t see anyone? Fell asleep while on duty, did you?

At first I didn’t think much of it gameplay-wise. I intended to do it mainly for the rewards, specifically the Advice of Valks (+80) you could earn by finding at least 80 traces total, an item greatly helping with enhancing stuff to high levels.

My plan was to look around and find as many as I can for a while and, once I’d grown tired of that, use a video guide someone would surely have created by then to collect the rest.

BDO_Traces3a
The Heidel Herald reports: Multiple Acts Of Vandalism Around Town

However, as it turned out the folks at Pearl Abyss knew full well that most players would opt to go the lazy route, so they’d decided to make things a littler harder: The traces changed locations every day!

BDO_Traces3
Apparently the cleaning personnel has been working double shifts

I guess there were about 40 possible locations in each town, so if you didn’t manage to find all 20 on the same day – and I sure didn’t – there was quite a bit of searching to do. It did get tedious at times, especially once you’d found 15 or more in one place, making it ever harder to remember where exactly you’d found them and where you might not need to look anymore.

BDO_Traces4
It’s Getting Worse – Now The Culprit Is Using Waterproof Markers

While that probably doesn’t sound like a lot of fun it actually was, at least to me. It shouldn’t have surprised me either because I’ve always liked scavenger hunt type quests in the games I’ve played.

The main reason for this is that they make me look at those worlds with different eyes. When I have to search for something I see so much stuff I’d never noticed before.

It’s a testament to the enthusiasm and love for detail game designers incorporate into their work. For example, have a closer look at the topmost screenshot’s uncropped version (click to enlarge):

BDO_Traces7
Hello?!? Jeez, I think his lance is the only thing that keeps him upright

I definitely hadn’t noticed those barrels full of swords, the sword rack or the toolbox before, nor the stabilizing crossbars running beneath the walking planks.

Now, I get that those details aren’t there to be actively noticed and admired – though the person who made them would certainly appreciate it. They mainly serve as props to give the scenery more believability and realism, and as far as I’m concerned they do a hell of a job.

BDO_Traces2
Why is all that stuff lying around here? Someone call the safety officer!

Over the years I’ve participated in quite a lot of scavenger hunt types of content, and they’ve always had this effect of fleshing out the world and making it feel more real to me.

I cannot even count the quests that made me trek all over Norrath to look for hidden doodads in Everquest II. The most notorious ones are probably the dragon language quest I already talked about and Knights in the Round, which had you collect 50 (!) statues scattered across the game’s already pretty huge world at that point in time.

The hunt for Datacrons in SWTOR kind of falls into the same category, although finding those often wasn’t the challenging part, but actually getting to them. I’ve heard a lot about jumping puzzles in GW2 and how much some people loathe them. Well, at least the jumping mechanics in GW2 are, you know, good. I’ve always wondered how Jedi, bounty hunters and the like even survive, let alone do their jobs properly while being as stiff and nonathletic as an arthritic 80 year old. Snark aside though, it was still fun, and the stubborn controls added to the challenge.

BDO_TracesSWTOR
WoW called – it wants its trademarked giant shoulderpads back

A Halloween event in APB Reloaded made players look for (and shoot) pumpkins for various rewards. Not only did I see some funny graffitis and other details I’d missed before, I even found some really good hiding spots I hadn’t been aware of. So in a way the event had a lasting impact on my normal gameplay.

BDO_TracesAPB
Obviously not this one, hiding behind pillars always ends badly

While we’re in non-MMO territory, the GTA series always had boatloads of collectibles to find, and San Andreas was the title where I spent the most time looking for them. I sprayed over rival gang graffitis in Los Santos, made photos of specific places in San Fierro, collected horseshoes in Las Venturas and went pearl diving in the ocean. The worlds of Rockstar Games games (heh) are always brimming with detail and atmosphere, so it’s no surprise that I stumbled upon more funny stuff while doing this than I can recount.

BDO_TracesGTAV
GTA V, meanwhile, has the most stunning views on offer

This particular BDO event lasted for three weeks, but I had found all 100 traces towards the end of week two. It was a lot of fun, but I’m also glad that I now don’t have to be quite as focused while playing anymore.

BDO_Traces6
Time to stretch my legs. Why isn’t there a sun lounger up here? Clearly a design oversight!

Sometimes I’m close to giving up when doing these scavenger hunts, especially when there’s a huge number of things to find. Like I said, it can get tedious. But I usually pull through, not only because I want the rewards, but also because I like the feeling of satisfaction when I’m done.

Besides, who knows what other secrets I might uncover if I just keep looking?

How RNG made me happy for once

I’ve shared my thoughts about randomness in MMORPGs before, my verdict being that it can be good or bad depending on how it’s utilized.

The RNG elements in Black Desert Online, of which there are many, are mostly bad in my opinion. Losing a bunch of progress you’d already made with a single click, for example when an item downgrades again due to a failed upgrade attempt, is just the antithesis of fun.

So color me surprised when the game’s third anniversary came along and with it an event that had a kind of RNG I actually liked quite a lot.

This event gave us the opportunity to earn four pre-enhanced pieces of gear. Spread across four weeks you could get one temporary accessory piece and some event-only upgrade materials per week by doing a quest and being logged in for a certain amount of time every day.

If you were lucky and got that piece to enhancement level TRI you could then exchange it for a regular accessory piece, also at TRI level. A huge prize! The real kicker, at least for me, was that even if you weren’t that lucky you’d at least get a DUO version of that same piece at the end of the week, provided you’d completed the quest (which required to kill a thousand mobs of a specific type) each and every day. At that time a DUO accessory was still a big deal for Lakisa and myself, so I knew that doing the event would be a win no matter our amount of luck.

It went really well, much better than anticipated. After week three we both had already scored two TRI hits, so we had to settle for the ‘consolation DUO ‘ only once each. In week four the best of the items was up, the Ogre Ring (which is actually worn as a necklace, apparently Ogres have pretty thick fingers). Unfortunately Lakisa only got the DUO this time, I on the other hand…

BDO_TRI1
It is indeed, my dear Rudd, it is indeed

I was very excited to get it – I made Lakisa jump in her seat by cheering rather loudly – and also pretty happy with the event as a whole. Getting those TRI items was obviously huge, but, again, the fact that we at least got a DUO whenever the RNG wasn’t in our favour was what made the event feel really rewarding and fun to me. I would’ve also been happy, if a bit disappointed of course, if I’d scored only one TRI, or even none at all. I guess I can enjoy randomness much more if it’s not either win it all or lose it all. Not winning the main prize stings much less if I at least get an adequate reward for my efforts so that I don’t feel like all I did was for nothing.

Anyway, that particular day the RNG gods weren’t quite done being nice. After finishing the event quest we did some boss scrolls, and I finally got a pair of Bheg’s Gloves while Lakisa was even luckier and received Dim Tree Spirit’s Armor. What are the chances of that happening on the same day?

As if that still wasn’t enough I pulled a DUO Eye of the Ruins Ring from a Dark Rift reward box later that same evening. Say what?

BDO_TRI2
Finally cracked that 200 AP threshold; I didn’t think I’d ever get there

Whoa. Not only did all that additional attack power boost my damage output quite noticably, having made such a substantial leap on the gear ladder actually motivated me to try and push even further. Since I now had Bheg’s Gloves lying around, as well as a Kzarka weapon box I got during another event a while back, I decided to buy the remaining boss armor pieces I wanted, namely Dim Tree, Griffon’s Helmet and Urugon’s Shoes, from the market and have a go at enhancing them all at once, which is the most efficient way anyhow.

BDO_TRI3
All prepared and ready to dance the failstack dance

I knew that 300 Armor Black Stones wouldn’t be enough to build all those failstacks I’d need, but I kinda hoped that the rest of the items you see up there, especially the Memory Fragments, would suffice. Haha, not a chance. Over the span of three hours I used up about 700 Mem Frags, well over 1k Black Stones, more than 100 Concentrated Black Stones, 50 Valk’s Cry, almost all Advice of Valk’s I had and like 100 million silver. But I got there.

BDO_TRI4
So beautiful it almost didn’t hurt anymore

At the time of this writing those five items have a combined worth of about 4,5 billion silver on the marketplace, so I actually made a profit, hard to believe as it may be. Still, I’m glad I got it over with. From here on out I’ll only try to enhance anything when I have accumulated enough Cron Stones so a failure won’t bounce the item back to DUO.

The only thing left to do then was to bring the remaining accessory slots up to par. I had long since decided that I’d never try to enhance those myself – because they don’t just fall back a level when an enhancement attempt fails, they are destroyed instead – so I’d held on to any I’d found in order to sell them later and use the silver to buy already enhanced pieces from the market.

I activated a 7-day Value Pack and put all kinds of stuff I had accumulated over the months up for sale. Just 12 hours later I’d made almost 2,5 billion silver. I used that to buy a second TRI Narc Ear Accessory and a TRI Eye of the Ruins Ring. Not satisfied with wearing one last DUO piece I then sold that DUO Eye Ring and also the DUO Ogre Ring I had lying around since after the anniversary event to buy another TRI Eye Ring.

BDO_TRI5
As a huge fan of symmetry this pleases me to no end

It’s ironic, and also a bit schizophrenic I feel, that I still don’t like this gear upgrade system at all, yet looking at what I’ve achieved with it makes me feel really satisfied and happy.

But, again, it probably wouldn’t have happened at all if not for the anniversary event and its rather generous and rewarding form of RNG.

Anyway, at the end of that arduous play session it suddenly occurred to me that I had no idea what those shiny new items actually look like on my character since he’s always wearing the costume you’ve already seen in numerous screenshots. So I toggled the hide costume switch.

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911? Yeah, there’s some nutter in a bird suit loitering on the bank’s roof

Ehhhh…I think I’ll stick with my costume, thank you very much.