Actually, I don’t like Lost Ark quite as much right now…

My interaction with Lost Ark has developed in a weird way during the past couple of weeks. Once the game had clicked with me I really wanted to play as much as possible, which unfortunately turned out to be not all that much because of the long queues. However, the shorter those waiting times – and, consequently, the longer the available time to play – became, the less I’ve actually played.

One reason for this is that I’m pretty big into Arknights and Warframe again right now. Most likely that’s a direct consequence of the second and more important reason though…my excitement for Lost Ark has waned just about as quickly as it had built up.

Here’s why.

As others have said right from the start, the questing- and leveling-process is very, very linear and really not engaging at all. The combat’s fun, yes, but everything around it gets boring quickly. In other words, the game’s a clickfest not only during combat, but also inbetween battles. The most recent CarbotAnimations video depicts this quite accurately:

Hilarious as this is, while actually playing the game it’s really not fun at all. Great set pieces still pop up regularly, but those don’t manage to make playing not feel like a chore either.

A week and a half ago I reached level 50, but my hopes that more gameplay-variety would present itself at that point were smashed as I learned that I apparently still needed to quest through two more continents first. Yawn.

Then there are the forced solo instances I already talked about last time. When I was playing on my own I took offense at those only on principle because the Striker is a very solo-friendly class and, well, I was alone either way.

Whenever Lakisa and I played together their frequent occurrence really started to bother us though. Neither the Bard nor the Artillerist are much fun to play solo (in our opinion at least), and, more importantly, why are we even playing together, in an MMO no less, when we are forced to chew through every bit of somewhat challenging content ( I say challenging in a very loose sense of the word here) on our own anyway? Seriously, this design choice sucks. Wilhelm and his group aren’t too fond of it either.

Now I’m going to talk about gear score for a bit. This will undoubtedly make a certain kind of player, of which there seem to be quite a few in Lost Ark, call me entitled, a crybaby or something along those lines. Or it would, if any of those people would actually ever read this. I don’t care either way.

I knew going in that Lost Ark is designed with a heavy emphasis on gear score, and I fully expected that fact to become a source of irritation or even annoyance for me sooner or later.

What I didn’t expect was that something as innocuous as a Mario Kart style racing event would push my blood pressure to dangerous levels long before I’d even reached a point in the game where my gear score actually mattered a damn.

You see, by participating in this little event once a day you can earn a heap of event currency with which to buy lots of goodies, blue and purple engraving books among them. This is really big as the latter specimens of the more sought after engravings are very rare and thus very expensive on the auction house. Players who now buy these off the event shop to actually use them will be very happy, and those who don’t need them anymore will earn thousands and thousands of gold by selling them to others.

But here’s the thing: when the event went live those rewards came with certain gear score restrictions, pretty high ones too from where I’m standing. At first I thought those values were needed to use these – but no, you couldn’t even buy them if your GS was lower than required.

Who the hell thought that was a good idea? Dividing the playerbase into haves and have-nots by gear score might be acceptable when it comes to normal gameplay (personally I don’t like it under any circumstances, but that’s a topic of its own), but c’mon you guys, GS-locked event rewards? Really?

You’ve probably noticed that I’m using the past tense here. That’s because Amazon and/or Smilegate reacted to the massive community backlash by removing these GS restrictions from all types of engraving books in a hotfix last week. For honing materials and such those requirements are still in place though.

Now, to give credit where it’s due, at least they have listened and made a (partial) change. Still, in my eyes the event shop’s first iteration has clearly shown what kind of design philosophy the people at Smilegate have for their game, and what they expect from its players: grind up that GS or fuck off.

Does this mean that I’m quitting? No, at least not yet. For now I’ll continue to push through the story until I can finally start to participate in proper group content. I sincerely hope that the oft-repeated claim “it gets much better at endgame” really applies in this case.

One thing is certain though: there has to be a serious amount of fun gameplay on offer to make me engage in any kind of gear score grind. I guess I’ll know soon enough whether that’s the case or not.

Lost Ark is finally here, and it’s much to my liking!

Although Lost Ark launched as far back as February 8th (for those who bought a Founder’s Pack, which I did) I haven’t been able to play nearly as much as I’d hoped yet. For one, I’ve still got a lot of stuff to do in the aftermath of my house moving, but more importantly, this:

Not my shot as I forgot to take one, but my record was just over 20k

As you’ve probably heard the server situation in the EU region is still quite problematic. When I come home from a normal day’s work, which is around 6 PM, and the first thing I do is log in and queue up, I’ve usually got about a three hour wait ahead of me until I can play. I could switch to a server on the newly opened EU West region, where queue times are reportedly non-existent, but Lakisa and I are on the same server as a whole bunch of our friends, with some of them already being at the soft cap, so a switch isn’t really in the cards.

Of course this situation isn’t ideal, but since I can actually make good use of the waiting time to tend to the aforementioned home-stuff it hasn’t bothered me all that much.

That being said, I definitely would like to play more, because I’m having a tremendously good time when I do.

At the time of this writing I have a Striker at level 37, an Artillerist at 27 and a Deadeye at 20.

During the first few levels of playing each class I found the basic gameplay loop, i.e. mostly combat, to be just…well…adequate. However, around level 20 or so the fun factor started to ramp up considerably, one reason being that I’d finally gotten used to some of the more unusual design elements – for example, I wasn’t accustomed to having to hold down skill buttons for longer periods of time or having to press a button multiple times for full effect.

Another reason is the skill tree system. Once I’d grasped that I can use the skill points I get with each level to strenghthen the abilities I like most, or even modify how they work, to mold my whole build specifically around my personal taste, I was totally sold. The fact that respecs are unlimited and free is the icing on the cake.

I can’t tell you how happy I am to finally find a lot of complexity and freedom of choice regarding building my characters in an MMORPG again.

At least that’s how I feel. Of course I know that New World, for example, also lets you create your own build out of two weapons and their corresponding skill trees, and basically every MMO out there has some form of that.

I also know that Lost Ark, too, has cookie cutter builds for every class that are considered to be “the best” for endgame activities, thus rendering said freedom of choice somewhat moot if you care about such things.

Still, the trend among mainstream MMORPG developers during the past 10 to 15 years seemed to be “Our players are too dumb/lazy to fiddle around with complex skill trees, and everyone uses the optimal build anyway, so let’s just dumb down that stuff or get rid of it altogether” – of the games I’ve played SWTOR and The Secret World come to mind – and for me that really severed the bonds that I had (or tried to have) with my characters. I just need the ability to shape and customize those digital people at least somewhat to fit the vision I have for them; that’s one of the things that make MMORPGs so special and dear to me.

Again, you may well disagree with the notion that Lost Ark lets you do that while other current representatives of the genre don’t, but that’s how I feel.

Of course it helps that by now I’ve found the perfect class for me: the Striker.

Look, sound, feel – everything about this guy is just perfect. Beating up whole screens full of baddies is extremely satisfying, and since I’ve invested lots of skill points into my favourite abilities it’s gotten even better. It’s fluid, has heft and force to it, and, well, it makes me feel like Bruce Lee on steroids (from space!). Says it all, really.

The game isn’t just about combat though…

Lifeskills are pretty fun too. Resource nodes are shared – meaning that you have to compete with other players for them – but respawn quickly, gathering times are relatively long at first (not nearly as long as when starting out in BDO though), but better tools can cut down on those and also give you more and rarer yield, and there’s gameplay variety as some forms of gathering have their own associated minigame.

When Lakisa and I are playing together I especially like logging, because it highlights one of Lost Ark’s little design elements that make playing as a group more fun and rewarding. You see, when you cut down a tree on your own your character uses an axe. However, when there’s two of you and you approach the tree from opposite sides the axes are replaced by a big two-man saw, which is much quicker and gives both of you a full yield. This even works when two players aren’t in the same group, encouraging working together with strangers. Genius!

I’ve also unlocked my Stronghold, the game’s version of housing. To be honest, while I can craft and freely place stuff like wells, hedges etc. it feels more akin to WoW’s garrisons than actual housing as of yet, but maybe that’ll change the farther I progress.

Next up, no impression piece about Lost Ark would be complete without mentioning the awesome and epic set pieces and in-engine cutscenes.

I’ve talked about this before (jeez, was that really almost three years ago?), and my own experience with the game hasn’t disappointed in this regard.

As great as the much talked-about siege sequence is, I’m actually the most impressed by the dungeons. To be quite honest, I don’t think I’ve had this much fun running dungeons since I did in Everquest II so very long ago.

Starting with the first “real” dungeon, Morai Ruins, they are sprawling, well designed and full of little (or not so little) touches like the zip line ride above. Or how about this neat homage to Indiana Jones and the Temple of Doom?

That even these main dungeons are, in essence, completely linear doesn’t bother me at all because they don’t feel that way. Not least because at this point in time I’m still searching every nook and cranny, of which there are many, for Mokoko seeds, one of the game’s many collectibles. I’m sure once I have found them all and seen the “rides” a couple of times the effect will wear off, but I’m pretty certain that I’ll still enjoy dungeon romps in this game more than I have in any other MMORPG for quite some time.

The last thing I’d like to mention today is that, for my taste, the game handles the balance between solo and multiplayer activities extremely well, in that you can do almost everything solo no problem (including dungeons!), but having someone along for the ride is pretty much always a boon and thus desired. I firmly believe MMORPGs should be exactly like this in 2022.

The one gripe I have is that you are forced to do Scenarios, mini instances that depict key moments in the main story, solo. Unlike in, say, The Secret World, where many players struggled with that same design because of the game’s much higher overall difficulty, it’s absolutely no problem here to beat them on your own. Still, I think this shouldn’t be a thing in MMOs, the story making sense be damned.

For a first impression piece this is already quite long, so I’ll save some bits and pieces for another time. Suffice it to say that I’m having a blast, and I feel it will continue to get even better for a good while, what with me not even having left the first continent behind and set sail into the great unknown yet. Can’t wait!

What I’ve been up to lately

As you might have noticed I haven’t been posting a whole lot as of late. Or more precisely, even less than in previous months.

The main reason is that I’ve been looking for a new home. In real life, that is. Finding a place in Cologne – or any other major city, really – that’s nice, located somewhat conveniently and affordable is quite a challenge, and it took about six weeks and almost a hundred applications just to get viewing appointments for a mere handful of places that weren’t complete crap.

In the end I found the perfect apartment though. Still a bit more expensive than I would have liked, but I feel it’s worth it. I’ll definitely show off some pictures once it’s all done.

Which it isn’t yet, of course. Far from it. Tomorrow the keys will be handed over to me, then the real work begins. Out with the flooring and wallpapers, new wallpapers in, painting the ceilings and walls (maybe also the doors and/or radiators), replacing part of the kitchen, in with the new flooring. Oh yeah, and let’s not forget shopping for furniture and of course the move itself. Le sigh…

No, this is not it. Despite what you may have heard we have actual buildings and stuff in Germany

In between all of that I still got a bit of gaming done though, because of course I have.

My main game right now is Arknights, which I stumbled upon a while ago when I went through my favourite Genshin Impact content creator’s backlog.

It’s a tower defense Gacha game for mobile platforms, and it’s surprisingly great.

Why are we beating up a giant tentacled flower, you ask? It’s evil, that’s why!

It’s by far the most complex and motivating tower defense game I’ve played. Not that I’ve played many. Anyhow, I’ll go into more detail in another post; for now all I’ll say is that it’s a lot of fun and also fits my current schedule perfectly because it doesn’t require a big time commitment.

For the record: No, I technically still don’t play mobile games, I use the Android emulator BlueStacks to play it on PC. 😉

The one time we both weren’t dressed like complete lunatics

I initially didn’t intend to buy New World because not much of what I’d seen and heard about the game up until launch made me feel like it’s a game I’d enjoy.

Lakisa and a couple of our friends were pretty keen on playing it though, and once Amazon Game Studios had assured us that we’d eventually all be able to transfer our characters to our friends’ servers I ultimately got on board so Lakisa didn’t have to play on her own until then.

Well, let’s just say it’s a good thing that the server transfers indeed worked out as planned for our whole group, because otherwise Lakisa would now be playing on her own regardless.

It’s not the queues, bugs and exploits that bother me. I mean, sure, those were/are huge problems, but stuff like that can and hopefully will be fixed. The game just doesn’t manage to make me want to play it, is all. Which is kinda weird since, on paper, many of its individual design aspects do seem right up my alley after all. Only, as it turns out, it doesn’t do any of them in a way that appeals to me.

As you know I’m a huge fan of virtual worlds. Having to get to places on foot never bothered me in other games – it even enhanced the experience more often than not – but in New World I got sick of running back and forth while questing well before reaching level 20. I like action combat, but here it feels clunky and cooldowns are too long for the few abilities we have. I like tanking, but aggro management in this game is a complete clusterfuck. I like gathering, but the long gathering times and severe weight restrictions suck the fun out of it. I like the idea of players fighting over towns or regions, but being at the mercy of other players regarding whether or not I can craft certain stuff in “my” hometown and how much taxes and rent I have to pay isn’t something I appreciate.

This could almost be a real photograph though, couldn’t it?

The world of Aeternum looks exceptionally good, I’ll give it that. However, right now that’s pretty much the only nice thing I have to say about it, and that’s obviously not nearly enough. Lakisa and our buddies are having a blast, and I’m happy for them, but I’ve called it quits for now.

Behold the Argonath! Err…no, sorry, wrong game

The title I would be playing the most right now had its launch not been delayed is, of course, Lost Ark.

I didn’t want to spoil the actual launch experience by playing last week’s beta too extensively, but at the same time I was too curious to not play at all. In total I got seven hours in and played two characters to about level 14 or so, the Striker and…err…a gal with two pistols, a shotgun and a sniper rifle. I can’t remember most of the classes’ names, now that I think about it. There’s a Bard on offer though, should you be so inclined.

To be honest, my first hour playing the Striker was rather boring. After that the game fortunately picked up the pace and I started to have quite a lot of fun. Combat, obviously the heart and soul of any ARPG-like, felt pretty good once I’d gotten used to it, and had me coming back for more. I chose to skip the prologue with the second character and consequently had fun with her from the get-go.

Strangely zoom levels are either very far out or very close, nothing inbetween

Had it not been for the fact that all progress was going to be wiped after the beta ended I certainly would’ve tried to get some more hours in, so I was clearly enjoying myself a lot. Can’t wait for the actual launch.

At the end of the day nothing beats the classics

Lastly, we’re also still playing Diablo II Resurrected from time to time. Our duo of Fireclaw-Druid and Frozen Orb Sorceress has just defeated Baal on normal difficulty, and my solo Skellymancer has arrived in Act II on Nightmare, which means that he now finally has a mercenary with the damage-boosting Might aura under his command.

Baal kicking the bucket never looked this good

And there you have it.

As I said in the beginning, posts will most likely continue to be thin on the ground around here for the forseeable future, but once things have settled down a bit I’ll not only be the annoying acquaintance who can’t shut up about his fancy new place with the great view, I’ll probably also have ample time for gaming and thus more stuff to talk about again.

This fall is going to be (a) killer

It’s been almost two years since I stumbled across Lost Ark and wondered when the heck I might be able to get my hands on it. Well, it looks like the wait is almost over now.

Turns out the mysterious-but-not-really publishing deal between Smilegate, the game’s Korean developer, and Amazon was indeed about Lost Ark, and now we know that it’s slated to release in the NA and EU regions “this fall”.

Which is great. Of course my personal hype for the game had waned considerably after hearing a whole lot of nothing about a western release for so long, but I’d still very much like to play it, for all the reasons I’ve talked about in the post linked above. So, yeah, bring it!

Only that…

… just yesterday we learned that Diablo II Resurrected will launch very soon too, on September 23rd to be precise.

Half a decade ago this would have been a must-buy no questions asked for Lakisa and myself. However, given how much goodwill Blizzard has managed to squander in recent years, especially when it comes to remastering their old classics, we’re taking a much more cautious stance. In other words, we’ll wait for the launch, see how it goes and what people have to say about it, and then decide.

What we’ve seen until now looks promising though, and if they indeed get it right this time we’ll sure as hell play it. Diablo II is nothing less than one of our all time favourite games after all, and even gems like Path of Exile or Grim Dawn, superior as they are content- and mechanics-wise, haven’t quite managed to recapture its magic.

Which basically leaves just one question: with not one but two great games I’ve been looking forward to for years launching almost simultaneously, how will I find the time to actually play them both as extensively as I intend to? All those monsters aren’t gonna kill themselves, you know.

On the other hand, if that’s my main worry right now things are really looking up, aren’t they?

What I’m looking forward to in 2020

Despite all moaning and groaning, in my opinion there has never been a better time to be a fan of video games in general and the MMORPG genre in particular. There’s an abundance of great games to play, old and new, huge and small, many even at very low or even no cost to boot. If I had the whole year off I still wouldn’t be able to play everything I’d like to and do each title justice.

Thus I don’t actually need any new games to look forward to. You know, technically speaking.

Most people really like to stare longingly at the horizon though, waiting for that one (or yet another) game so great that it changes their lives or heralds a new age of video gaming, and I’m no different. So here’s a selection of games I have high hopes for, that will or at least might come out in 2020.

Lost Ark

Lost Ark
Borrowed this from Time to Loot‘s Naithin

It’s not exactly news that I’m very keen on getting my hands on this one. By now the Russian version is out – or at least in a no-wipe beta, I’m not sure which it is – so it actually can be played without a Korean account. There’s an English language patch available for this version too.

When I first tried Black Desert Online the situation was exactly the same though, and my experience wasn’t that great. Also, it looks like we might see at least the announcement of a western release sooner rather than later. I’d be very surprised if we didn’t. Sure, the Asian market is huge, but the EU and Americas combined are nothing to sneeze at either. Not releasing the game here would mean leaving huge piles of cash on the table.

I guess we’ll know soon enough. Until then I’m watching this from the sidelines.

New World

2020_NewWorld

This one I’m mostly curious about, I don’t know nearly enough about it to actually have high hopes of any kind. I’m not really a fan of survival games, so possibly it’ll turn out to not be my cup of tea at all, depending on how pronounced that gameplay aspect is in the end.

One thing’s for sure though: Amazon definitely has the resources to let the dev team get this right. I highly doubt they’ll release a sub-par product just to get it out the door. In fact they’ve already proven that they’ll rather shut a project down than do that.

If they in fact do pull off something great I think it’ll be a boon to the whole industry. ActiBlizz and EA desperately need another big player to light a fire under their butts, and we all need a sign that western publishers are actually capable of more than rehashing the same old ideas over and over.

Current release date: May 26th.

Cyberpunk 2077

Cyberpunk 2077 Screenshot Night City

Not an MMORPG, obviously, but this is by far my most highly anticipated game ever since its first announcement.

I played the Pen & Paper RPG Shadowrun back in the day. It made me absolutely fall in love with that kind of setting, and for quite some time I soaked up pretty much anything even marginally related. Novels, movies and of course games.

There have been some very good cyberpunk games, too, the first Deus Ex still being my favourite. I have really high hopes that 2077 will trump them all though, the reason being that it’s developed by CD Project Red.

I’ve actually only played the first Witcher game myself (yeah, I know, shame on me), but the reputation those guys and girls have built since then is nothing short of amazing. Hence many a cyberpunk-fan’s mindset: if anyone can pull this off, it’s them!

Release is slated for April 16th. Can’t wait.

Vampire: The Masquerade – Bloodlines 2

2020_Bloodlines2

This game’s predecessor is one of my favourite games of all time. I find it hard to describe why exactly – which is why my long-planned Greatest Games Of All Times-post about it still hasn’t materialized – but I still play through it every two years or so. Not bad for a game released in 2004.

Every time I replay it I wonder what might have happened had it been less buggy and more successful at the time. Story expansions, more locations, more playable clans. How great that would have been.

To be honest, as of yet I haven’t seen much to convince me that this sequel will actually be good. I’m hopeful though, if only because I want it to be good. It’s ought to release at some point in 2020.

And…that’s it. I mean, of course there are some more games in the pipeline that I’m not completely uninterested in, but I’m not actively anticipating any of those.

Pretty bleak, isn’t it? Nah, not really. As I said in the beginning, I have already too many great games at my disposal that I don’t have enough time for. If these four titles do release in 2020 and manage to fulfill my expectations I’ll be a very happy camper indeed.

Looking forward to Lost Ark

I don’t often get hyped for a game before I can actually play it, at least not anymore. As we all know sky-high expectations almost inevitably lead to disappointment, so I’m trying not to fall into that trap.

The gaming industry has given me a helping hand with that in recent years. There just weren’t many game announcements for me to get excited about, sadly. Of course I’m looking forward to Cyberpunk 2077 though. I mean, who isn’t? But even in this case I’d describe my current feelings as mild to medium anticipation rather than anything resembling hype.

Cyberpunk_Keanu
More Keanu is always a good thing though

So nobody was more surprised than myself when I stumbled upon this video review of a Korean game called Lost Ark, and somewhere in the middle of watching it I already wanted to play that game right fucking now!

The funny thing is, I’d actually been aware of the game’s existence because I’d read about it over at MOP a couple of times, but somehow I hadn’t quite grasped what kind of game it actually is. The fact that we can’t play it here in the west without jumping through some serious hoops surely helped with filing it away under not interested without a second thought.

Thanks to Quin’s review I now know that it might be the almost perfect game for me.

LostArk_Gameplay

Lost Ark seems to be, at its heart, an Action RPG like Path of Exile or Diablo. So far, so good for my taste. However it has some qualities that no other ARPG I know does, most of which borrow heavily from MMORPGs. My favourite genres rolled into one nice package? Count me in!

Keep in mind though that I haven’t played it myself. All knowledge I have about the game comes from the videos linked throughout this post as well as a few others, so I might have misinterpreted some details. Also, most of the videos aren’t exactly recent and stuff might have changed already.

Anyhow, here’s why I’m anxious to play the game and hope for a western release, which unfortunately hasn’t been officially announced yet at the time of this writing.

LostArk_Map

The game world is huge and can be traversed and explored quite freely. It’s not an open, seamless world however, as the individual areas are all instanced. Still, I think compared to its peers this one should feel much more like a world rather than just an assortment of zones. The fact that you travel from continent to continent by boat and discover islands and who knows what else during your journeys adds a real sense of exploration and adventure, which is also lacking in most ARPGs.

LostArk_Fishing

Lifeskills! OMG, the game has lifeskills. There’s a whole talent tree that’s seperate from combat stuff and solely dedicated to six different forms of gathering: herbing, fishing, mining, archaeology, woodcutting and hunting. Apparently each character can learn all of them, but I assume that if you want to get really good at one you need to specialize.

What little I know about the skills themselves does sound pretty cool, obviously the devs weren’t content with doing your typical run-of-the-mill stuff. Mining, for example, doesn’t just let you mine rocks, you can also learn the ability to blow up certain obstructions and thus get access to resources you couldn’t reach otherwise. Or how about fishing without having to hold your rod all day, placing traps and bait instead? I like it.

LostArk_Siege

One thing I really dig and that I haven’t seen on this scale in any RPG whatsoever until now is epicness, for lack of a better word. Here are two good examples (I can’t for the life of me manage to embed the videos with a predetermined starting point, so I’ll just use links for you to click):

Watch at least 30 seconds of this clip for some epic siege goodness. A bit later on there’s more cool stuff as well.

Here you will see about 25 seconds of environmental destruction and oh crap moments. I highly recommend the video as a whole too, as it is an entertaining summary of how the first few hours of the game look and feel.

The only games I’ve played to date that have this kind of in-engine epic moments are the Uncharted titles and GTA V, but even those don’t have literally hundres of units on screen. Scattered across various videos I’ve also seen player characters riding zip lines, floating platforms and mine carts, jump over ravines, mount strange beasts and lots of other crazy stuff. Pretty impressive. Also, this:

LostArk_Mech

Then there’s the fantastic training room which lets you check out every subclass or ability before you make your decisions. You can spawn waves of mobs and even bosses so you can actually test everything in a somewhat real environment instead of just hitting thin air or training dummies. This is so great, I wonder why hardly any RPG has something like it.

What about content? There’s reportedly lots of stuff to do for PvE- as well as PvP-oriented players. Dungeons, raids, world bosses, instanced PvP, island PvP (whatever that is) and more. You can also have an island of your own, but I couldn’t find out what you can do with it.

Progression systems are supposedly more akin to those of MMOs than ARPGs, but I don’t know what that means exactly. Some people even feel that Lost Ark isn’t an ARPG at all, but rather an MMORPG that happens to be played in isometric perspective. If so that’s fine by me too.

LostArk_Boss

There are also some cons. Aren’t there always?

Many activities in the game are gated by a minimum ilvl. I hated that in FFXIV, and it will almost certainly piss me off here too at some point.

A lot of abilities have quite long animations which lock you in place. Since there’s a total of 12 classes with even more to come I just hope I’ll be able to pick a couple that suit my playstyle.

There’s other bits and pieces like genderlocked classes or weird pathfinding, but nothing too serious or even gamebreaking from my perspective.

Overall the game sounds right up my alley. I really hope it comes to the west, and soon. You hear that, folks at Smilegate? That’s soon as in soon, not as in soonâ„¢. Can’t wait!

A shoutout to Quin69, TheLazyPeon and ZiggyD for their awesome videos. Thanks guys!